📝 Summary
As producer managing the mobile port, my priority was to adapt the game’s chaotic humor and roguelite mechanics into a format that felt native on touch devices.
This meant reworking the control scheme for precision without sacrificing speed and optimizing UI elements for smaller screens to suit mobile play patterns.
I worked closely with the dev team to preserve the game's personality while implementing performance and memory optimizations across a range of Android and iOS devices.
Challenges & solutions
Cross-Platform Release Readiness
Coordinated cross-platform release readiness by overseeing SDK upgrades, controller support and iOS version compliance.
Comprehensive Bug Resolution
Streamlined bug resolution across UI, UX, cloud save and crash-related issues by prioritizing QA feedback and collaborating with developers to ensure timely fixes.
Feature Implementation & Gameplay Polish
Supported feature implementation and gameplay polish, including repositionable action buttons, joystick improvements, recycling systems and enemy VFX feedback.
Accessibility & Localization Assurance
Ensured a smooth and inclusive player experience through accessibility options, localization QA across multiple languages and comprehensive crash handling on both iOS and Android.
Results & feedback
55 QA tasks with a 97% resolution rate
4.9/5 average rating on app stores