📝 Summary
Machinika: Atlas was all about tactile puzzles and atmospheric storytelling.
As QA tester, I worked with puzzle designers to ensure every machine felt physically grounded and satisfying to manipulate.
I emphasized high production value and immersion, targeting puzzle enthusiasts looking for cerebral yet relaxing gameplay.
Challenges & solutions
Comprehensive Bug Tracking Across Multiple Levels
Reported and documented hundreds of issues across all game chapters, from visual glitches and audio inconsistencies to logic errors and UI/UX bugs, ensuring a polished experience from early to final levels.
Localization & UI/UX Quality Control
Executed detailed testing of localization for English and French, catching text errors, untranslated UI elements, and layout inconsistencies to maintain immersion and accessibility across languages.
Cross-Platform QA Testing
Identified platform-specific bugs and adaptation issues, such as missing UI elements and resolution problems on PC, iOS and Android, contributing to a stable, high-quality release across devices.
Game Functionality & Puzzle Logic Validation
Validated the integrity and logic flow of puzzles, cutscenes, and transitions, ensuring that progression blockers, misplaced items, or inconsistent feedback didn’t break the player experience.
Results & feedback
345 QA tasks with a 93% resolution rate
3.5/5 average rating on app stores