📝 Summary
I led the end-to-end mobile adaptation of Foretales, a premium narrative card game.
My focus was to ship a touchscreen‑native experience with two control schemes (Drag & Drop and Tap‑to‑Select) and stabilize gameplay/UI for phones and tablets.
Specifically for the mobile version, we introduced autosaves to make it easier to play while on the go.
Challenges & solutions
Make cards feel great on mobile
Introduced dual control schemes with a first‑launch selector in the tutorial:
Drag & Drop: refined pick‑angles and selection hitboxes to avoid mis‑grabs in dense hands, ensured long‑press shows the whole card under finger.
Tap‑to‑Select: implemented clear first‑tap highlight/second‑tap confirm on world map and missions, added unselect behaviors and fixed tooltips that persisted on enemy groups.
Remove progression blockers and gameplay bugs
Resolved “cards unplayable on board”, black screen on “Return to world map” and the “Aimed Shot” cancel that discarded the card without resolving.
Fixed post‑mission state where the options button was disabled.
Added save‑at‑every‑step checkpoints and tuned framerate cap to 30 FPS for battery optimization.
UX clarity and readability
Added tap‑outside to dismiss listings, zoom controls on world map, and prevented confirm buttons from overlapping text in new‑region prompts.
Increased tutorial text sizes, fixed text overflow, and ensured iPad settings buttons/separators render correctly.
Visual and audio polish
Integrated refreshed iconography, brightened the world map and “The Ritual” board, fixed video‑tip corners and Android video playback on specific devices.
Up mixed narrator volume, added a dedicated “Reset audio settings” button that restores intended mid‑levels and ensured settings persist after closing the menu.
Results & feedback
50 QA tasks with a 94% resolution rate
25 playtesters feedback gathered on-site & online
4.8/5 average rating on both stores