Genre
Horror
Credited as...
Sound & Level Designer
đ Summary
Waste of Space was designed as a pure horror experience: short, atmospheric and visually attractive.
As Sound Designer, I was responsible for editing and integrating all music and sound effects directly into the engine.
In parallel, I contributed to game and level design by refining and validating the flow of maze spaces.
I also took on light project management responsibilities, helping to maintain a clear task breakdown and ensuring the game remained playable before the deadline.